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Therefore, there is no way anyone could pull a fast one on them. Everyone crossed their arms, frowning, and pointed out problems like “There are too many modes!”, “How can you create this title with such a small number of Developers?” As the board members and managers of BANDAI NAMCO Studios are also experienced Developers, they can immediately calculate the necessary time and money for development. I told them, “I want to make ‘SOULCALIBUR VI’! ” and explained my plan.
#SOULCALIBUR VI FULL#
The second one was a shortage of Developers.įor the former, I presented the project pitch in a meeting room full of board members and managers about six years ago. The first one was the large scale of the game. Though I’ve worked on 20 titles as a Producer, ‘SOULCALIBUR VI’ was the most difficult one to start up. Ozawa: Firstly, let me share what went on before starting development.Many challenges even before starting development! The man who will lead the development team of SOULCALIBUR, “Project Soul”, from hereon. Game Designer / DLC Development Producer. The world’s best ‘SOULCALIBUR VI’ live commentator.Īrtist who has worked on the SOULCALIBUR series from the very beginning. The team gave him the nickname “Masuteru”. SOULCALIBUR devotee who has produced a number of titles.Ī living SOULCALIBUR VI dictionary. Project Members of ‘SOULCALIBUR VI’ development In this article, we will share passionate stories from our Developers regarding the making of ‘SOULCALIBUR VI’, which was developed with the concept “Reboot”, to mark the 20 th anniversary of the series. We will share behind-the-scene stories on the development of ‘SOULCALIBUR VI’, the weapon-based fighting game for Playstation®4 (*1) / Xbox One (*2) / STEAM® (*3).